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The Bridges we Burn - a Numenera Adventure

The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory?

This campaign consists of 5 linked scenarios that can be also played separately. They are designed for Tier 3 characters and offer a variety of challenges: a grand ball and mingling with nobles, investigation, exploration of a strange fortress and finally – battling a powerful monster and its minions to save a city.

The campaign provides 25-30 hours of play, but can be easily expanded and built upon for even more fun! It takes place in the city of Uxphon, which featured in "The Devil's Spine," and serves as an excellent follow-up set of new adventures. But fret not, knowledge of "The Spine" is not required!

Includes never-before seen art to inspire your imagination. And yeah - it is gorgeous.

This publication comes in 5 files. v1 PDF files are optimized for PC, tablet, phone screens etc. The other three files (they're quite large) can be taken or sent to your local print ship, so you can enjoy "The Bridges we Burn" on paper. 

Also available as Print On Demand

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Praise and Reviews

Sielicki has a great feel for the setting. It is clear he has submersed themselves in the world and the system to provide a story that will provide fun at the level expected of 25–30 hours.

Guild Master Gaming 

Mephit James Blog

Either way, this is an excellent adventure that can be used for a range of GMs. For beginners, the story is straightforward and you have lots and lots of information to help you craft a fantastic world for your story. For experience GMs, you can use the tools that Janek has provided to really make the story yours and deal with flighty PCs or unexpected twists with a modicum of control.

Praise and Reviews

Sielicki has a great feel for the setting. It is clear he has submersed themselves in the world and the system to provide a story that will provide fun at the level expected of 25–30 hours.

Guild Master Gaming 

Either way, this is an excellent adventure that can be used for a range of GMs. For beginners, the story is straightforward and you have lots and lots of information to help you craft a fantastic world for your story. For experience GMs, you can use the tools that Janek has provided to really make the story yours and deal with flighty PCs or unexpected twists with a modicum of control.

Mephit James Blog

As written, the beginning and the end to The Bridges We Burn are more interesting and more involving than the chapters in between, but those do a good job of getting the player characters from one to the other and getting them involved. This should not detract from what is a tough scenario which should provide a challenge for its players and their player characters.

Reviews from R'lyeh

The Bridges we Burn - a Numenera Adventure is an excellent, long and clever module that will challenge your players on many fronts, help them role-play better and simply have tons of fun. It is very user friendly and both new GMs and experienced ones should find it easy to run and adapt to their needs and takes on the Ninth World.

RPG.net

100% on EnWorld

EnWorld

 Z przygotowaniami The Bridges we Burn może być doskonałe. Takiej struktury przygody, dopiętej na ostatni guzik, nie wymyśli się w jeden wieczór. Skłócone frakcje, sceny jak bomby zegarowe, cały czas coś się dzieje.

Review in Polish on Polter

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