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Places to Rest

Undermountain is a dangerous place! Once intrepid explorers run out of magic and stamina, they face two choices: risk a rest in the dungeon or a long, perilous trek back to the surface. And even if they find a place that might be suitable for camping, other denizens of the level might be hunting them – most of the creatures have been there longer than the PCs and they know all the nooks and crannies… Well, almost all of them!

Places to Rest offers 22 rooms, one per level (except the final one), for Dungeon of the Mad Mage. They save the characters unnecessary, time-consuming trips up and down the megadungeon. Each area, once secured, provides the characters with a temporary small game mechanics bonus, for example a few more hit points, a minor spell-like ability, or damage resistance. There is also treasure to be found in each area. All of this makes the exploration more meaningful and fun!

Finally, to find each of these secret rooms, the characters are provided with cryptic clues. Once all are solved, and all the rooms found, the characters gain a powerful ally to aid them in the final showdown.

Each room and its characteristics are presented on a separate page – just print it out and add to your DM notes for the given level. For VTT users, there are separate files with the floor plans.

So, gather the clues and go deeper and deeper… At least you’ll die well-rested!

See the preview above for a sample room!

With this purchase you get:

- a PDF file describing all the rooms

- a set of background-less maps you can easily slap over your main map in a VTT, or print out and use at the table

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